Is it possible to establish a sensor to determine particle contact information (i.e., which particles are in contact with what particles as determined by collision detection) in any of the timestep queried?
Also, is there an output file extension that we can read the locations of the vertices of the polyhedral particles using a simple text pad application?
The "most" simple is probably to make your own contact callback and implement what you want in this callback. You can take a look into the Tool/DDCooker program. It uses custom contact callback.
Yes, you can use the "BuildContactBond" option of the MANAGE-COLLISION plugin. It allows to treat each contact as persistant bond. Note that this option impacts dramatically the performances.
I am still trying to figure this thing out. I cannot find any "BuildContactBond" option for the ManageCollision Plugin. I checked the C++ code as well as the document. Could you give an example for implementing this option?