GroundMode = "INSIDE"
Posted by hboler on
URL: http://granoo.326.s1.nabble.com/GroundMode-INSIDE-tp796.html
I am trying to create a truncated cone as boundary and fill it with polyhedral particles. I am using mixer test as example to create a truncated cone and dropping polyhedral particles from sky toward to cone. There are multiple issues, I am experiencing.
First of all: GroundMode = "INSIDE" what does this option do in the example. Whenever, I add it things the system keep telling me that it does not exist.
Second Problem is whenever polyhedral particle reach the cone boundary they either disappear or move unrealistically.
How I resolve these issues?
Best